Hi, I’m Nathan and I’m a video game sound designer.
Demo Reel
Work Experience
Sound Designer, Composer - Hell’s Descent (June 2024 - Present)
Sound Designer, Composer - Sticky Stars (August 2023)
Sound Design Internship - Audio Design Desk (Jan 2021 - May 2021)
Design sound effects and create metadata for weekly sound packs.
Participate in daily and weekly meet-ups for feedback, critiques, and direction
Music
Projects
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Sticky Stars
Roles: Sound Designer, Composer
Implementation: C# Audio Manager Script
Released: August 20, 2023
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Bounce Keeper
Roles: Sound Designer
Implementation: C# Audio Manager Script
Released: August 29, 2023
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A Rift Between
Roles: Sound Designer, Composer
Implementation: C# Audio Manager Script
Released: May 24, 2022
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Planet of the Beast
Roles: Sound Designer
Implementation: C# Audio Manager Script
Released: April 15, 2022
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Steamship Rebellion: 1000 Bullets to Live
Roles: Sound Designer
Implementation: Wwise
Released: May 16, 2022
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A Crabby Adventure
Roles: Sound Designer
Implementation: C# Audio Manager Script
Released: September 25, 2021
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Biodome Hazard
Roles: Sound Designer
Implementation: Godot Engine
Released: October 17, 2021
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Dogfight
Roles: Sound Designer, Composer
Implementation: C# Audio Manager Script
Released: August 25, 2021
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Souls of Shadows
Roles: Sound Designer
Implementation: C# Audio Manager Script
Released: July 24, 2021